

Two years later, March 2005, another shocking news came out - Turbine had bought the rights to make MMOs based on Tolkien's literature and was assuming the publishing duties of Lord of the Rings Online from Vivendi and once again delayed the release date until Spring 2007. Nothing was heard about it anymore until 2003 when Vivendi Universal Games (the parent company of Sierra) agreed with Turbine to produce Middle-earth Online.

At the time not even the movies were released so the fans got all excited. The game was first announced ever since 1998 by Sierra On-Line stating a Middle-earth MMORPG on the way. The history behind the development of the game is as intricate as it comes. Hence was announced Lord of the Rings Online. Tolkien's Middle-earth seemed like the next obvious fantasy realm to go to. Turbine (formerly Turbine Entertainment Software, Second Nature and originally CyberSpace) are the proud creators of Asheron's Call, Asheron's Call 2 and Dungeons & Dragons Online. Well surprise, surprise! Turbine had always had a fascination with fantastic realms and more to the point, they were hooked on developing some extremely appreciated MMORPGs.

You've read about Frodo's intricate quest to save the world of the greatest imaginable evil, you've kept your fingers crossed for him as he set on the path to Mount Doom and you felt like helping him in any way you can.
